Dokimon QuestWiki · Game Databasesite v1.12
EN
Mag battle sprite

Mondex #129 · Watcher Dokimon

Mag

Evolution stage
1 of 2
Obtain
Wild — 1 area

Mag is an overseer of the sub-earth and can blend in with its environment completely and fully. Unsuspecting enemies will find themselves drenched in molten lava.

Mag base stats

Display scales: 160 per base stat and 700 for the total; these are visual reference scales, not game caps.

Health
55
Attack
35
Defense
40
Mgk. Atk
95
Mgk. Def
85
Speed
65
Base stat total
375

Computed stat summary: A base stat total of 375 puts it below the median. Its strongest stat is Mgk. Atk at 95 (above the median for that stat) and its weakest is Attack at 35.

Mag type defenses

How much damage Mag takes, by attacking element — full table on the type chart.

Weak to

  • Water2×
  • Dark2×
  • Fairy2×

Resists

  • Grass½×
  • Ice½×

Type-based counter candidates for Mag

Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.

  • Midnight (Dragon/Dark) — Dark attacks hit Mag for 2×
  • Duskalina (Dark/Fairy) — Dark attacks hit Mag for 2×
  • Hexabelle (Ghost/Fairy) — Fairy attacks hit Mag for 2×
  • Ohm (Electric/Fairy) — Fairy attacks hit Mag for 2×
  • Palsamon (Ice/Dark) — Dark attacks hit Mag for 2×

Mag evolution

Mag evolves into Magma at level 20. The line finishes as Magma at 629 base stat total, 254 above Mag's 375.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Mag forms & rarity

Every Mag obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

Moves Mag learns by level

LvMoveElementCat.PowAccPP
1AlarmLightSupport—100%40
1Static ShockElectricMagic20100%40
3SizzleFireMagic25100%40
5Iron CurlLightSupport—100%40
7Wisp FlameFireMagic45100%25
9Tide CallWaterMagic50100%20
11PurifyLightSupport——40
13IgniteFireMagic60100%20
15Leaf SpinGrassMagic60100%20
18GlimmerLightSupport——30
21Halo RingLightMagic6595%20
24FireballFireMagic7590%15
27SharpenLightSupport——30
30Rocket BurstFirePhysical7585%15
33Smoke BombLightSupport——25
36StarfallLightMagic8090%25
39Blizzard RushIceMagic8095%20
42ProtectLightSupport—100%15
44Blinding LightLightMagic9590%15
46Searing ClawsFirePhysical9585%25
48Pep TalkLightSupport—70%15
51RadianceLightMagic10085%10
54WildfireFireMagic120100%20

Where to find Mag in Dokimon Quest

AreaLevelsEncounter rate
Fairy Island30–385.6%