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Hexabelle battle sprite

Mondex #118 · Spectral Sylph Dokimon

Hexabelle

Evolution stage
4 of 5
Obtain
Evolves from Duskalina

Hexabelle is a whimsical being, twirling through the ether with a trail of spectral dust. It is said to be the guardian of lost souls, guiding them with its ethereal light.

Hexabelle base stats

Display scales: 160 per base stat and 700 for the total; these are visual reference scales, not game caps.

Health
70
Attack
21
Defense
56
Mgk. Atk
177
Mgk. Def
110
Speed
176
Base stat total
610

Computed stat summary: A base stat total of 610 puts it in the top 10% of all 144. Its strongest stat is Mgk. Atk at 177 (in the top 10% of all 144 for that stat) and its weakest is Attack at 21.

Hexabelle type defenses

How much damage Hexabelle takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Light2×
  • Poison2×
  • Ghost4×

Resists

  • Fire½×
  • Dark½×
  • Fighting0×
  • Dragon½×
  • Fairy½×
  • Ice½×

Type-based counter candidates for Hexabelle

Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.

  • Draeking (Dragon/Ghost) — Ghost attacks hit Hexabelle for 4×
  • X-Koboma (Fire/Ghost) — Ghost attacks hit Hexabelle for 4×
  • Dartarget (Dark/Ghost) — Ghost attacks hit Hexabelle for 4×
  • Punchbox (Ghost/Fighting) — Ghost attacks hit Hexabelle for 4×
  • Umbralancer (Ghost/Light) — Ghost attacks hit Hexabelle for 4×

Hexabelle evolution

Hexabelle evolves into Ohm at level 44. The line finishes as Ohm at 610 base stat total, 0 above Hexabelle's 610.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Hexabelle forms & rarity

Every Hexabelle obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

Moves Hexabelle learns by level

LvMoveElementCat.PowAccPP
1Peek-a-booFairyMagic40100%30
1Charm CircleFairySupport——20
3EnvelopGhostMagic4095%25
5Wisp LanternFairyMagic45100%25
7Grave ChillGhostSupport—100%25
9Simple SpellFairyMagic50100%30
11LightningElectricMagic5095%40
13HauntGhostMagic6090%20
15Shadow RendGhostSupport—100%15
18Wailing VeilGhostMagic6095%20
21Soul DrainGhostMagic7085%5
24Grave GraspGhostPhysical70100%20
27Iron CurlLightSupport—100%40
30Seed SlingGrassMagic7085%15
33Moonlit WaltzFairyMagic7595%20
36GlimmerLightSupport——30
38CycloneSignatureFlyingMagic8585%10
39Siren ScreechGhostMagic8090%15
42Sweet SongFairyMagic80100%15
44Hades FistGhostPhysical8090%15
46ProtectLightSupport—100%15
48Abyssal PullWaterMagic8090%15
51Void LashDarkMagic8590%15
54RadianceLightMagic10085%10

Where to find Hexabelle in Dokimon Quest

Hexabelle does not appear in the extracted wild encounter tables. The recorded evolution route is from Duskalina. Other acquisition routes are not established by these encounter tables.