
Midnight
- Evolution stage
- 2 of 2
- Obtain
- Evolves from Dawn
Midnight has the power to go completely invisible due to its body being composed of concentrated mist. It's the protector of the skies.
Computed stat summary: A base stat total of 675 puts it in the top 10% of all 144. Its strongest stat is Speed at 155 (in the top 10% of all 144 for that stat) and its weakest is Defense at 80.
Midnight type defenses
How much damage Midnight takes, by attacking element (both types multiplied) — full table on the type chart.
Weak to
Fighting2×
Dragon2×
Fairy2×
Ice2×
Resists
Flying½×
Type-based counter candidates for Midnight
Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.
Midnight evolution
Midnight is the family's final form at 675 base stat total — up 360 from Dawn's 315. It does not evolve further.
Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.
Compare every family's levels and stat jumps on the evolution calculator.
Midnight forms & rarity
Every Midnight obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.
Default Unique 1 Unique 2 Unique 3 Unique 4 Unique 5 Unique 6 Unique 7 Bound
Moves Midnight learns by level
| Lv | Move | Element | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Swoop | Physical | 35 | 100% | 30 | |
| 1 | Snicker | Support | — | 100% | 25 | |
| 3 | Low Blow | Physical | 40 | 100% | 15 | |
| 5 | Tail Trap | Support | — | 90% | 15 | |
| 7 | Bite | Physical | 40 | 100% | 40 | |
| 9 | Dragon Greed | Magic | 60 | 90% | 15 | |
| 11 | Dark Toll | Support | — | 90% | 15 | |
| 13 | Combo Hit | Physical | 65 | 100% | 20 | |
| 15 | Venom Rake | Physical | 65 | 100% | 15 | |
| 18 | Fierce Gaze | Support | — | 100% | 15 | |
| 21 | Sly Shot | Physical | 70 | 100% | 20 | |
| 22 | EnvelopSignature | Magic | 40 | 95% | 25 | |
| 24 | Shadow Box | Physical | 75 | 90% | 15 | |
| 27 | Purify | Support | — | — | 40 | |
| 30 | Sharp Scale | Physical | 75 | 90% | 15 | |
| 33 | Sharpen | Support | — | — | 30 | |
| 35 | Moonlit WaltzSignature | Magic | 75 | 95% | 20 | |
| 36 | Black Current | Magic | 80 | 90% | 15 | |
| 39 | Wyrm Breath | Magic | 85 | 90% | 20 | |
| 42 | Protect | Support | — | 100% | 15 | |
| 44 | Heavy Heart | Physical | 90 | 90% | 20 | |
| 46 | Dark Bond | Magic | 95 | 85% | 15 | |
| 46 | CycloneSignature | Magic | 85 | 85% | 10 | |
| 48 | Alarm | Support | — | 100% | 40 | |
| 51 | Dragon Fire | Magic | 110 | 85% | 10 | |
| 54 | Hydra Blast | Magic | 125 | 90% | 15 |
Where to find Midnight in Dokimon Quest
Midnight does not appear in the extracted wild encounter tables. The recorded evolution route is from Dawn. Other acquisition routes are not established by these encounter tables.
