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Midnight battle sprite

Mondex #134 · The Witching Dokimon

Midnight

Evolution stage
2 of 2
Obtain
Evolves from Dawn

Midnight has the power to go completely invisible due to its body being composed of concentrated mist. It's the protector of the skies.

Midnight base stats

Display scales: 160 per base stat and 700 for the total; these are visual reference scales, not game caps.

Health
115
Attack
110
Defense
80
Mgk. Atk
125
Mgk. Def
90
Speed
155
Base stat total
675

Computed stat summary: A base stat total of 675 puts it in the top 10% of all 144. Its strongest stat is Speed at 155 (in the top 10% of all 144 for that stat) and its weakest is Defense at 80.

Midnight type defenses

How much damage Midnight takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Fighting2×
  • Dragon2×
  • Fairy2×
  • Ice2×

Resists

  • Flying½×

Type-based counter candidates for Midnight

Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.

  • Draeking (Dragon/Ghost) — Dragon attacks hit Midnight for 2×
  • Magma (Dragon/Fire) — Dragon attacks hit Midnight for 2×
  • Duskalina (Dark/Fairy) — Fairy attacks hit Midnight for 2×
  • Hexabelle (Ghost/Fairy) — Fairy attacks hit Midnight for 2×
  • Ohm (Electric/Fairy) — Fairy attacks hit Midnight for 2×

Midnight evolution

Midnight is the family's final form at 675 base stat total — up 360 from Dawn's 315. It does not evolve further.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Midnight forms & rarity

Every Midnight obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

Moves Midnight learns by level

LvMoveElementCat.PowAccPP
1SwoopFlyingPhysical35100%30
1SnickerDarkSupport—100%25
3Low BlowDarkPhysical40100%15
5Tail TrapDarkSupport—90%15
7BiteDarkPhysical40100%40
9Dragon GreedDragonMagic6090%15
11Dark TollDarkSupport—90%15
13Combo HitFightingPhysical65100%20
15Venom RakePoisonPhysical65100%15
18Fierce GazeDragonSupport—100%15
21Sly ShotDarkPhysical70100%20
22EnvelopSignatureGhostMagic4095%25
24Shadow BoxDarkPhysical7590%15
27PurifyLightSupport——40
30Sharp ScaleDragonPhysical7590%15
33SharpenLightSupport——30
35Moonlit WaltzSignatureFairyMagic7595%20
36Black CurrentDarkMagic8090%15
39Wyrm BreathDragonMagic8590%20
42ProtectLightSupport—100%15
44Heavy HeartFairyPhysical9090%20
46Dark BondDarkMagic9585%15
46CycloneSignatureFlyingMagic8585%10
48AlarmLightSupport—100%40
51Dragon FireDragonMagic11085%10
54Hydra BlastDragonMagic12590%15

Where to find Midnight in Dokimon Quest

Midnight does not appear in the extracted wild encounter tables. The recorded evolution route is from Dawn. Other acquisition routes are not established by these encounter tables.