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Millian battle sprite

Mondex #128 · Water Body Dokimon

Millian

Evolution stage
3 of 3
Obtain
Evolves from Milli

Millian is a mysterious humanoid Dokimon to which much is unknown. But it's been said they can possess humans and alter memories.

Millian base stats

Display scales: 160 per base stat and 700 for the total; these are visual reference scales, not game caps.

Health
80
Attack
40
Defense
55
Mgk. Atk
125
Mgk. Def
110
Speed
140
Base stat total
550

Computed stat summary: A base stat total of 550 puts it in the top quarter of all 144. Its strongest stat is Speed at 140 (in the top 10% of all 144 for that stat) and its weakest is Attack at 40.

Millian type defenses

How much damage Millian takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Grass2×
  • Electric2×
  • Light2×
  • Poison2×
  • Ghost2×

Resists

  • Fire¼×
  • Dark½×
  • Fighting½×
  • Dragon½×
  • Fairy½×
  • Ice½×

Type-based counter candidates for Millian

Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.

  • Draeking (Dragon/Ghost) — Ghost attacks hit Millian for 2×
  • Hexabelle (Ghost/Fairy) — Ghost attacks hit Millian for 2×
  • Ohm (Electric/Fairy) — Electric attacks hit Millian for 2×
  • X-Koboma (Fire/Ghost) — Ghost attacks hit Millian for 2×
  • Sylvaguard (Grass/Flying) — Grass attacks hit Millian for 2×

Millian evolution

Millian is the family's final form at 550 base stat total — up 285 from Blu's 265. It does not evolve further.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Millian forms & rarity

Every Millian obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

Moves Millian learns by level

LvMoveElementCat.PowAccPP
1Peek-a-booFairyMagic40100%30
1Charm CircleFairySupport——20
3Sea SaltsWaterMagic4085%15
5High TideWaterSupport—100%30
7Wisp LanternFairyMagic45100%25
9Simple SpellFairyMagic50100%30
11AlarmLightSupport—100%40
13Tide CallWaterMagic50100%20
15HailstoneIceMagic5095%25
18Iron CurlLightSupport—100%40
21Spore CloudGrassMagic5095%20
22Glacial EmbraceSignatureIceSupport——20
24Rain RushWaterPhysical7095%10
27PurifyLightSupport——40
30Soul DrainGhostMagic7085%5
31Night TerrorSignatureDarkMagic5595%20
33SharpenLightSupport——30
36Moonlit WaltzFairyMagic7595%20
39FireballFireMagic7590%15
42Smoke BombLightSupport——25
44Abyssal PullWaterMagic8090%15
46Sweet SongFairyMagic80100%15
48ProtectLightSupport—100%15
51Still WatersWaterMagic8590%10
51Dark BondSignatureDarkMagic9585%15
54CannonballWaterPhysical9080%10

Where to find Millian in Dokimon Quest

Millian does not appear in the extracted wild encounter tables. The recorded evolution route is from Milli. Other acquisition routes are not established by these encounter tables.