Dokimon Quest trades work by exchanging text codes. This tool decodes a code in your browser and shows exactly what is inside — species, level, moves, and stat points —before you accept it in-game. Paste the code you were offered on the left; paste what you are giving on the right to compare the trade side by side. Nothing is uploaded or stored, and this page cannot generate or alter codes.
How to exchange a Dokimon code
- Use the Trading Center in Xelos City in the supported Steam version to export a monster's trade code.
- Exchange that text code with your trading partner. This is an offline-code exchange, rather than live matchmaking.
- Paste the received code below to check the species, level, moves and points before importing it in-game.
- Use a
DKMTcode for a monster trade. ADKMN1battle-team code describes a team for friend battles.
See offline trading and its platform limitations. Console support is unverified here; the Switch name Doki Monsters: Quest does not imply that its build includes the Steam trading feature.
Developer source: Offline Trading + Battling with Friends. The announcement places both centers in Xelos City and describes how to “generate codes, exchange them with your friends, and perform Dokimon trades!”
Sending is a transfer: the game's send routine removes the monster from your party and saves after generating the code. Previewing a code in this browser tool does not send anything. Source: OBC_SEND_MONSTER in the extracted Steam game code.
How it works
A trade code is the monster's data — species, level, moves, base and extra points, nickname, and original trainer — followed by an integrity checksum. The game rejects a code whose checksum does not match; this decoder still shows you the contents and tells you the game will reject it. Stat points outside the game's legal ranges (base 0–50, extra 0–200) are shown too, with a note that the game rerolls them randomly on import. Battle codes (DKMN1:) carry a full team of up to six and decode the same way.
Trade code questions
What is a Dokimon Quest trade code?
A DKMT trade code describes one monster: species, level, moves, base and extra points, nickname and original trainer, followed by an integrity checksum. A DKMN1 code carries a battle team of up to six monsters for friend battles; it is not a whole-party trade code.
How do I generate a trade code?
Use the Trading Center in Xelos City in a supported Steam version to export the code. Exchange the text with your partner; this is an offline-code exchange, not live matchmaking. Sending removes the monster from your party and saves. This decoder only previews a code; it does not send a monster or generate a code.
Why does the game reject my code?
A checksum mismatch causes the game to reject a code. This decoder can still display its claimed contents with a warning. Stat points outside the legal ranges — base 0–50 or extra 0–200 — are a separate issue: the game rerolls the points randomly on import. A successful preview is not a guarantee that the game will accept the trade.
Can I trade on Nintendo Switch?
Console support is unverified here. The Switch name Doki Monsters: Quest does not establish that its build includes the Steam trading feature.
Is the decoder safe?
The decoder processes the pasted code in your browser. It does not upload or store that code and cannot generate or modify codes. Previewing does not send a monster; check the warnings and the monster's details before importing in-game.
Sources: the developer announcement linked above; extracted game routines OBC_DECODE_MONSTER_SEGMENT,OBC_RECEIVE_CHECK and OBC_SEND_MONSTER; this site's browser decoder src/lib/obc.mjs.
