
Zappy
- Evolution stage
- 3 of 3
- Obtain
- Evolves from Luminite
Being able to reach speeds up to 200kmh, it is the fastest known Dokimon in existence.
Computed stat summary: A base stat total of 450 puts it above the median. Its strongest stat is Speed at 115 (in the top 10% of all 144 for that stat) and its weakest is Attack at 40.
Zappy type defenses
How much damage Zappy takes, by attacking element (both types multiplied) — full table on the type chart.
Weak to
Dark2×
Resists
Water½×
Light½×
Flying½×
Fighting½×
Type-based counter candidates for Zappy
Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.
- Midnight (Dragon/Dark) — Dark attacks hit Zappy for 2×
- Duskalina (Dark/Fairy) — Dark attacks hit Zappy for 2×
- Palsamon (Ice/Dark) — Dark attacks hit Zappy for 2×
- Dartarget (Dark/Ghost) — Dark attacks hit Zappy for 2×
- Spring-Lee (Grass/Dark) — Dark attacks hit Zappy for 2×
Zappy evolution
Zappy is the family's final form at 450 base stat total — up 255 from Plasma's 195. It does not evolve further.
Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.
Compare every family's levels and stat jumps on the evolution calculator.
Zappy forms & rarity
Every Zappy obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.
Default Unique 1 Unique 2 Unique 3 Unique 4 Unique 5 Unique 6 Unique 7 Bound
Moves Zappy learns by level
| Lv | Move | Element | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Static Shock | Magic | 20 | 100% | 40 | |
| 1 | Updraft | Support | — | — | 20 | |
| 3 | Battery Bolt | Physical | 40 | 100% | 30 | |
| 5 | Overclock | Support | — | — | 20 | |
| 7 | Peek-a-boo | Magic | 40 | 100% | 30 | |
| 9 | Lightning | Magic | 50 | 95% | 40 | |
| 11 | Supercharge | Support | — | 90% | 15 | |
| 13 | Corrosion | Magic | 50 | 100% | 15 | |
| 15 | Gale Slice | Magic | 55 | 95% | 20 | |
| 18 | Iron Curl | Support | — | 100% | 40 | |
| 21 | Spirit Palm | Magic | 55 | 100% | 20 | |
| 24 | Halo Ring | Magic | 65 | 95% | 20 | |
| 27 | Purify | Support | — | — | 40 | |
| 30 | Flurry Wind | Magic | 75 | 85% | 15 | |
| 33 | Sharpen | Support | — | — | 30 | |
| 36 | Coil Strike | Physical | 75 | 95% | 20 | |
| 39 | Beak Bomb | Magic | 80 | 90% | 10 | |
| 42 | Smoke Bomb | Support | — | — | 25 | |
| 44 | Cyclone | Magic | 85 | 85% | 10 | |
| 46 | Charge Cannon | Magic | 85 | 90% | 15 | |
| 48 | Pep Talk | Support | — | 70% | 15 | |
| 51 | Wyrm Breath | Magic | 85 | 90% | 20 | |
| 54 | Blinding Light | Magic | 95 | 90% | 15 |
Where to find Zappy in Dokimon Quest
Zappy does not appear in the extracted wild encounter tables. The recorded evolution route is from Luminite. Other acquisition routes are not established by these encounter tables.
