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Punchbox battle sprite

Mondex #088 · Punch Bot Dokimon

Punchbox

Evolution stage
3 of 3
Obtain
Wild — 3 areas

Dokicenters have special equipment to fix up injured robot Dokimon, since normal medicine doesn't work.

Punchbox base stats

Display scales: 160 per base stat and 700 for the total; these are visual reference scales, not game caps.

Health
85
Attack
95
Defense
80
Mgk. Atk
75
Mgk. Def
70
Speed
85
Base stat total
490

Computed stat summary: A base stat total of 490 puts it in the top quarter of all 144. Its strongest stat is Attack at 95 (in the top quarter of all 144 for that stat) and its weakest is Mgk. Def at 70.

Punchbox type defenses

How much damage Punchbox takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Flying2×

Resists

  • Fighting0×
  • Ghost0×
  • Ice½×

Type-based counter candidates for Punchbox

Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.

  • Knyfagon (Fire/Flying) — Flying attacks hit Punchbox for 2×
  • Sylvaguard (Grass/Flying) — Flying attacks hit Punchbox for 2×
  • Slytharot (Grass/Flying) — Flying attacks hit Punchbox for 2×
  • Sparkstride (Electric/Flying) — Flying attacks hit Punchbox for 2×
  • Zappy (Electric/Flying) — Flying attacks hit Punchbox for 2×

Punchbox evolution

Punchbox is the family's final form at 490 base stat total — up 295 from Misma's 195. It does not evolve further.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Punchbox forms & rarity

Every Punchbox obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

Moves Punchbox learns by level

LvMoveElementCat.PowAccPP
1Frozen ChainsIcePhysical20100%25
1MeditateFightingSupport——25
3Quick JabFightingPhysical40100%30
5Grave ChillGhostSupport—100%25
7Mighty MashFightingPhysical40100%40
9Shadow RendGhostSupport—100%15
11Grave GraspGhostPhysical70100%20
13AlarmLightSupport—100%40
15Double CrossFightingPhysical7590%15
18Iron CurlLightSupport—100%40
21Rocket BurstFirePhysical7585%15
24PurifyLightSupport——40
27Hades FistGhostPhysical8090%15
30GlimmerLightSupport——30
33Siren ScreechGhostMagic8090%15
36SharpenLightSupport——30
39Heavy SwingFightingPhysical85100%20
42Smoke BombLightSupport——25
44Grass ScytheGrassPhysical8595%10
46ProtectLightSupport—100%15
48Heavy HeartFairyPhysical9090%20
51Pep TalkLightSupport—70%15
54Ecliptal ScytheGhostPhysical95100%20

Where to find Punchbox in Dokimon Quest

AreaLevelsEncounter rate
Wicked Woods22–295.3%
The Great Forest32–405.3%
Windy Woods32–3812.5%