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Eclipse battle sprite

Mondex #046 · Witchcast Dokimon

Eclipse

Evolution stage
2 of 2
Obtain
Wild — 1 area

It has a talent for mixing dangerous potions, and can mix items together without a cauldron thanks to its telekinesis.

Eclipse base stats

Display scales: 160 per base stat and 700 for the total; these are visual reference scales, not game caps.

Health
70
Attack
39
Defense
50
Mgk. Atk
90
Mgk. Def
60
Speed
90
Base stat total
399

Computed stat summary: A base stat total of 399 puts it above the median. Its strongest stat is Mgk. Atk at 90 (above the median for that stat) and its weakest is Attack at 39.

Eclipse type defenses

How much damage Eclipse takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Water2×
  • Fairy2×
  • Ghost2×

Resists

  • Grass½×
  • Electric½×
  • Fighting0×
  • Poison½×
  • Ice½×

Type-based counter candidates for Eclipse

Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.

  • Draeking (Dragon/Ghost) — Ghost attacks hit Eclipse for 2×
  • Duskalina (Dark/Fairy) — Fairy attacks hit Eclipse for 2×
  • Hexabelle (Ghost/Fairy) — Fairy attacks hit Eclipse for 2×
  • Ohm (Electric/Fairy) — Fairy attacks hit Eclipse for 2×
  • X-Koboma (Fire/Ghost) — Ghost attacks hit Eclipse for 2×

Eclipse evolution

Eclipse is the family's final form at 399 base stat total — up 146 from Luna's 253. It does not evolve further.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Eclipse forms & rarity

Every Eclipse obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

Moves Eclipse learns by level

LvMoveElementCat.PowAccPP
1Ink SprayPoisonMagic4095%30
1PlaguePoisonSupport—75%30
3EnvelopGhostMagic4095%25
5Toxin CoatPoisonSupport——20
7Wisp LanternFairyMagic45100%25
9CorrosionPoisonMagic50100%15
11Grave ChillGhostSupport—100%25
13Spirit PalmFightingMagic55100%20
15HauntGhostMagic6090%20
18Shadow RendGhostSupport—100%15
21Wailing VeilGhostMagic6095%20
24Acid StormPoisonMagic7085%15
27Iron CurlLightSupport—100%40
30Soul DrainGhostMagic7085%5
33GlimmerLightSupport——30
36Grave GraspGhostPhysical70100%20
39Poison PuffPoisonMagic7590%15
42Smoke BombLightSupport——25
44Siren ScreechGhostMagic8090%15
46Hades FistGhostPhysical8090%15
48Pep TalkLightSupport—70%15
51PermafrostIceMagic8090%15
54Dragon FireDragonMagic11085%10

Where to find Eclipse in Dokimon Quest

AreaLevelsEncounter rate
Route 0832–3822.2%