The critical path runs Lillywood → Twindle Forest → Route 01 → Route 02 → Xelos City → Xer's Base (five floors) → Route 03 → Coralwood, and opens up from there — 69 named areas in total. Wild levels climb from 1–3 in Twindle Forest to the high thirties in the endgame areas, which makes them a usable check on whether you are under-levelled. One trap for readers: Routes 01 through 07 each carry a SECOND encounter table in the level-30s that unlocks later — the two tables never mix, so treat every route's levels per table.
- Answer
- 69 named areas, in the order the game's own data lists them, with per-table wild levels.
- Evidence
- Area order, internal ids, encounter tables and battle backgrounds come from the release build's area data; the world map image is the game's own asset.
- Rule
- If the wild Dokimon on a route are more than about three levels above your party, you arrived early. Always read a route's tables separately — a story-level table and a level-30s table on the same route are different populations.
- Confidence
- The area order, levels and encounter rates are extracted and exact. This page is a SKELETON — the story beats, trainer fights and item locations for each area are not in the data and are not invented here.
- Updated
- 2026-08-30
The world map

How to read this
This Dokimon Quest walkthrough covers every named area in the game, in play order.
Areas below are in the order the game's own data stores them, which tracks the critical path closely but is not identical to it — some areas open late, some are optional, and a few are only reachable once you can fly.
Each area's page here carries the full encounter table and rates. Areas with no wild encounters are towns, interiors or connecting maps.
One structural warning that matters for the whole page: Routes 01 through 07 each store TWO encounter tables — the story-level table you meet on the way through, and a second table in the level 30s that appears later. The tables are separate populations and are quoted separately everywhere on this site. A route labelled "2–4" below is its story table; its late table is listed in its own section further down.
This is a skeleton. The route order and the levels are exact, taken from the game. What is not here yet is the per-area story detail: which trainer is where, what each Xer base floor holds, and where the key items sit. The game's data does not carry that, and this site does not invent it.
Dokimon Quest walkthrough — early game (Lillywood to Coralwood)
| Area | Wild levels | What spawns |
|---|---|---|
| Lillywood | — | Home town, no wild encounters. Stock up here. |
| Twindle Forest | 1–3 | 5 species. Carrotti 43.8%, Furreal 18.8%, Quackfil 18.8%, Casper 12.5%, Luna 6.3%. |
| Route 01 | 2–4 | 5 species. Furreal 29.4%, Casper 23.5%, Carrotti 23.5%, Quackfil 17.6%, Whispurr 5.9%. |
| Route 02 | 3–7 | 6 species. Furreal 27.3%, Loomleak 22.7%, Casper 18.2%, Quackfil 18.2%, Wattlet 9.1%, Dartly 4.5%. |
| Xelos City | — | The megacity near home. No wild encounters. |
| Xer's Base B1–B5 | — | Five floors of the evil organisation's base. No wild encounters. |
| Route 03 | 4–9 | 6 species. Furreal 26.1%, Casper 21.7%, Loomleak 21.7%, Quackfil 17.4%, Patches 8.7%, Flounder 4.3%. |
| Coralwood | — | Town, no wild encounters. |
Mid game — Route 04 to the Pirate Ship
| Area | Wild levels | Notes |
|---|---|---|
| Route 04 | 6–11 | 7 species on the story table. |
| Route 05 | 7–12 | 7 species. |
| Haru's Heaven | — | The Haru fight. |
| Tinywood Town | — | Town. |
| Route 06 | 6–11 | 7 species. |
| Koi Harbor | — | Harbor town. |
| Route 11 | 8–12 | 4 species. |
| Route 12 | 9–14 | 6 species. |
| Sora Island | — | No wild encounters. |
| Aki Jinja Shrine | — | The great sage Aki. |
| Passaway Caves | 6–9 | 7 species. |
| Which-way Caves | 7–12 | 7 species. |
| Xer Central | — | No wild encounters. |
| ??? (unnamed area) | 13–16 | 5 species. The game stores this area with no name. |
| Gad'riel Mountain | — | No wild encounters. |
| Mysterious Cave | 14–19 | 8 species. |
| Gad'riel Peak | 14–16 | 7 species. |
| Fallenridge | — | Town. |
| Scarlet Sea | 13–18 | 8 species. |
| Route 07 | 14–19 | 7 species on the story table. |
| Tenshou Tower | 15–21 | 9 species. |
| Pirate Ship | 10–15 | 6 species. |
Dokimon Quest walkthrough — late game (the caves and the domains)
| Area | Wild levels | Notes |
|---|---|---|
| Yugo Caves | 15–19 | 7 species. |
| Misty Hollow | — | No wild encounters. |
| Route 14 | 19–25 and 22–28 | The only non-early route with two mid-level tables — 9 and 10 species. |
| Ginmachi / Stoneshire | — | Towns. |
| Route 15 | 20–28 | 11 species. |
| Wicked Woods | 22–29 | 14 species — the biggest table in the game alongside The Great Forest. |
| Yor City / Choi's Dojo | — | Town and dojo. |
| Darkshawl Peak | 29–33 | 10 species. |
| Gad'riel's Domain | 33 | 7 species, all at level 33. |
| ??? Town (unnamed town) | 8–14 | 7 species. The second area the game stores without a proper name. |
| The Great Sea | — | No wild encounters. |
| Fairy Island | 30–38 | 11 species. |
| The Great Forest | 32–40 | 14 species. |
| Icey Hot Cavern | 29–36 | 5 species. |
| The Deep Sea | 29–36 | 10 species. |
| Kthuune's / Sindella's / Millian's Domains | — | No wild encounters. |
| Xelos | — | The endgame area. |
Optional and post-game areas
- Lilygrove, Booby Blossom, Peachy Plateau, Dandy Dunes, Snoberri, Blueberry Bay — no wild encounters.
- Koi Cove — wild levels 32–37, 4 species. Koi Cove Cave — 34–40, 5 species.
- Rugged Ridge — 30–36, 4 species.
- Route 08 — 32–38, 5 species.
- Windy Woods — 32–38, 5 species. Mellow Mines — 34–40, a single species.
- Yumeko's Domain — 33–39, 5 species.
- Battle Casino — no wild encounters.
The second encounter tables on Routes 01–07
| Route | Story table | Late table |
|---|---|---|
| Route 01 | Lv 2–4, 5 species | Lv 30–36, 4 species |
| Route 02 | Lv 3–7, 6 species | Lv 30–36, 5 species |
| Route 03 | Lv 4–9, 6 species | Lv 30–36, 5 species |
| Route 04 | Lv 6–11, 7 species | Lv 32–38, 5 species |
| Route 05 | Lv 7–12, 7 species | Lv 32–38, 5 species |
| Route 06 | Lv 6–11, 7 species | Lv 33–39, 5 species |
| Route 07 | Lv 14–19, 7 species | Lv 33–39, 5 species |
Are you under-levelled?
The wild encounter levels are the cheapest check available. Twindle Forest spawns at level 1 to 3; Route 01 at 2 to 4; Route 02 at 3 to 7; Route 03 at 4 to 9; Route 07 at 14 to 19 — always reading the story table, not the late one.
If the wild Dokimon on the route you are standing on are consistently three or more levels above your party, you have arrived before the game expected you to, and the fix is usually one more lap of the previous route rather than a better team.
Area pages with full encounter tables
- Twindle Forest — Lv 1–3 — the first wild area
- Route 01 — Lv 2–4, plus the Lv 30–36 late table
- Route 02 — Lv 3–7
- Route 03 — Lv 4–9
- Route 07 — Lv 14–19
- Wicked Woods — Lv 22–29, 14 species
- The Great Forest — Lv 32–40, 14 species
- All areas — Every area in the database
- Type chart — For the fights along the way
Route questions, answered
How many areas are in Dokimon Quest?
The game's data stores 69 areas, from Lillywood to the endgame domains. Two of them are stored without a proper name and appear as ??? on this site — that is the game's own data, not a gap in the wiki.
What is the route order in Dokimon Quest?
The opening runs Lillywood, Twindle Forest, Route 01, Route 02, Xelos City, the five floors of Xer's Base, Route 03, then Coralwood. After that the map opens up — the full order is on this page.
Why do early routes have level-30 wild Dokimon listed?
Routes 01 through 07 each carry a second encounter table in the level 30s that unlocks later in the game. The story table and the late table are separate — a route's early levels never mix with its late ones.
Which areas have the most wild species?
Wicked Woods (levels 22–29) and The Great Forest (levels 32–40) top the list at 14 species each. Route 15 has 11, and Fairy Island 11.
Where are the trainer fights and item locations?
Not on this page yet, honestly: the extracted area data carries encounters and levels but not trainers, shops or item placements, and this site does not invent what it cannot source. The story beats will be filled in from play.
Next
The route order tells you where you are going; the type chart decides what happens when you get there.
Open the type chartSources
- Game data extracted from the v1.0 release build — Area names, internal order, encounter tables and the world map asset come from the game's own files.
