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Sindela battle sprite

Mondex #125 · Grass Body Dokimon

Sindela

Evolution stage
3 of 3
Obtain
Evolves from Linna

Sindela is a mysterious humanoid Dokimon to which much is unknown. But it's been said they can speak to the dead and bend the universe.

Sindela base stats

Display scales: 160 per base stat and 700 for the total; these are visual reference scales, not game caps.

Health
80
Attack
40
Defense
55
Mgk. Atk
125
Mgk. Def
110
Speed
140
Base stat total
550

Computed stat summary: A base stat total of 550 puts it in the top quarter of all 144. Its strongest stat is Speed at 140 (in the top 10% of all 144 for that stat) and its weakest is Attack at 40.

Sindela type defenses

How much damage Sindela takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Flying2×
  • Poison4×
  • Ghost2×
  • Ice2×

Resists

  • Water½×
  • Electric½×
  • Dark½×
  • Fighting½×
  • Dragon½×
  • Fairy½×

Type-based counter candidates for Sindela

Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.

  • Drifty (Water/Poison) — Poison attacks hit Sindela for 4×
  • Skrappler (Poison) — Poison attacks hit Sindela for 4×
  • Hunch (Dragon/Poison) — Poison attacks hit Sindela for 4×
  • Toxihop (Water/Poison) — Poison attacks hit Sindela for 4×
  • Fungalina (Fairy/Poison) — Poison attacks hit Sindela for 4×

Sindela evolution

Sindela is the family's final form at 550 base stat total — up 285 from Leea's 265. It does not evolve further.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Sindela forms & rarity

Every Sindela obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

Moves Sindela learns by level

LvMoveElementCat.PowAccPP
1Peek-a-booFairyMagic40100%30
1Charm CircleFairySupport——20
3EnvelopGhostMagic4095%25
5Sticky SapGrassSupport—90%30
7Wisp LanternFairyMagic45100%25
9Simple SpellFairyMagic50100%30
11Healing HerbsGrassSupport—100%15
13Spore CloudGrassMagic5095%20
15CorrosionPoisonMagic50100%15
18HeartwoodGrassSupport——15
21Leaf SpinGrassMagic60100%20
24Seed SlingGrassMagic7085%15
27Shroom ShieldGrassSupport—95%10
30Bramble LashGrassPhysical70100%20
32Siren ScreechSignatureGhostMagic8090%15
33PurifyLightSupport——40
36Moonlit WaltzFairyMagic7595%20
39Bloom BurstGrassMagic7590%15
41Wailing VeilSignatureGhostMagic6095%20
42SharpenLightSupport——30
44Sweet SongFairyMagic80100%15
46Blizzard RushIceMagic8095%20
47StarfallSignatureLightMagic8090%25
48Pep TalkLightSupport—70%15
51Grass ScytheGrassPhysical8595%10
54Wyrm BreathDragonMagic8590%20

Where to find Sindela in Dokimon Quest

Sindela does not appear in the extracted wild encounter tables. The recorded evolution route is from Linna. Other acquisition routes are not established by these encounter tables.