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Quackfil battle sprite

Mondex #016 · Proud Dokimon

Quackfil

Evolution stage
1 of 2
Obtain
Wild — 7 areas

It has a bossy nature, and has even been known to pick on its own Ranger if displeased.

Quackfil base stats

Display scales: 160 per base stat and 700 for the total; these are visual reference scales, not game caps.

Health
45
Attack
60
Defense
40
Mgk. Atk
70
Mgk. Def
50
Speed
45
Base stat total
310

Computed stat summary: A base stat total of 310 puts it below the median. Its strongest stat is Mgk. Atk at 70 (below the median for that stat) and its weakest is Defense at 40.

Quackfil type defenses

How much damage Quackfil takes, by attacking element (both types multiplied) — full table on the type chart.

Weak to

  • Electric2×
  • Light2×
  • Ice2×

Resists

  • Grass½×
  • Flying½×

Type-based counter candidates for Quackfil

Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.

  • Ohm (Electric/Fairy) — Electric attacks hit Quackfil for 2×
  • Palsamon (Ice/Dark) — Ice attacks hit Quackfil for 2×
  • Corsarc (Electric) — Electric attacks hit Quackfil for 2×
  • Miso (Dragon/Light) — Light attacks hit Quackfil for 2×
  • Hellfire (Dragon/Ice) — Ice attacks hit Quackfil for 2×

Quackfil evolution

Quackfil evolves into Quackfear at level 15. The line finishes as Quackfear at 411 base stat total, 101 above Quackfil's 310.

Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.

Compare every family's levels and stat jumps on the evolution calculator.

Quackfil forms & rarity

Every Quackfil obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.

Moves Quackfil learns by level

LvMoveElementCat.PowAccPP
1Light LassoElectricPhysical30100%40
1UpdraftFlyingSupport——20
3SwoopFlyingPhysical35100%30
5SnickerDarkSupport—100%25
7FurballPoisonPhysical40100%40
9HijinxDarkMagic5580%20
11Tail TrapDarkSupport—90%15
13Night TerrorDarkMagic5595%20
15Talon SlashFlyingPhysical60100%20
18Dark TollDarkSupport—90%15
21Early BirdFlyingPhysical7595%15
24Sky DanceFlyingPhysical7590%15
27Iron CurlLightSupport—100%40
30Flurry WindFlyingMagic7585%15
33GlimmerLightSupport——30
36Sharp ScaleDragonPhysical7590%15
39First BlowDarkPhysical8090%15
42Smoke BombLightSupport——25
44Black CurrentDarkMagic8090%15
46Void LashDarkMagic8590%15
48Pep TalkLightSupport—70%15
51Heavy SwingFightingPhysical85100%20
54Dark BondDarkMagic9585%15

Where to find Quackfil in Dokimon Quest

AreaLevelsEncounter rate
Twindle Forest1–218.8%
Route 012–417.6%
Route 023–718.2%
Route 034–917.4%
Mysterious Cave14–1918.8%
Route 0714–1916%
Unnamed cave interior (map area 49)14–1713%