
Marillo
- Evolution stage
- 2 of 2
- Obtain
- Wild — 2 areas
It may appear sad, but don't worry! Marillo always frowns, even when it's happy. Its slow movements pack a punch, and can break through even concrete.
Computed stat summary: A base stat total of 442 puts it above the median. Its strongest stat is Health at 120 (in the top 10% of all 144 for that stat) and its weakest is Mgk. Atk at 14.
Marillo type defenses
How much damage Marillo takes, by attacking element (both types multiplied) — full table on the type chart.
Weak to
Grass2×
Electric2×
Flying2×
Resists
Fire½×
Ghost0×
Ice½×
Type-based counter candidates for Marillo
Sorted by attacking-type multiplier, then base stat total (BST). This is a type-and-stat heuristic, not a proven combat ranking; moves, speed and battle conditions also matter.
- Ohm (Electric/Fairy) — Electric attacks hit Marillo for 2×
- Knyfagon (Fire/Flying) — Flying attacks hit Marillo for 2×
- Sylvaguard (Grass/Flying) — Grass attacks hit Marillo for 2×
- Corsarc (Electric) — Electric attacks hit Marillo for 2×
- Slytharot (Grass/Flying) — Grass attacks hit Marillo for 2×
Marillo evolution
Marillo is the family's final form at 442 base stat total — up 120 from Loomleak's 322. It does not evolve further.
Evolution fires on a level-up earned in battle once the Dokimon is at its evolution level or higher. A level reached with crystals does not trigger it — the next level gained in battle will — and pressing back during the evolution animation cancels it for that time only.
Compare every family's levels and stat jumps on the evolution calculator.
Marillo forms & rarity
Every Marillo obtained has a 1-in-777 chance of being one of seven unique palettes — the roll is read straight from the game's capture code, and all seven are equally likely. The bound palette is never rolled: story events and certain Ranger battles set it directly.
Default Unique 1 Unique 2 Unique 3 Unique 4 Unique 5 Unique 6 Unique 7 Bound
Moves Marillo learns by level
| Lv | Move | Element | Cat. | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Swoop | Physical | 35 | 100% | 30 | |
| 1 | Meditate | Support | — | — | 25 | |
| 3 | Quick Jab | Physical | 40 | 100% | 30 | |
| 5 | High Tide | Support | — | 100% | 30 | |
| 7 | Mighty Mash | Physical | 40 | 100% | 40 | |
| 9 | Alarm | Support | — | 100% | 40 | |
| 11 | Sea Salts | Magic | 40 | 85% | 15 | |
| 13 | Iron Curl | Support | — | 100% | 40 | |
| 15 | Furball | Physical | 40 | 100% | 40 | |
| 18 | Purify | Support | — | — | 40 | |
| 21 | Splash Bash | Physical | 45 | 100% | 25 | |
| 24 | Glimmer | Support | — | — | 30 | |
| 27 | Anchor Bash | Physical | 70 | 90% | 10 | |
| 30 | Sharpen | Support | — | — | 30 | |
| 33 | Double Cross | Physical | 75 | 90% | 15 | |
| 36 | Smoke Bomb | Support | — | — | 25 | |
| 39 | Sharp Scale | Physical | 75 | 90% | 15 | |
| 42 | Protect | Support | — | 100% | 15 | |
| 44 | Heavy Swing | Physical | 85 | 100% | 20 | |
| 46 | Pep Talk | Support | — | 70% | 15 | |
| 48 | Submarine | Physical | 85 | 90% | 15 | |
| 50 | TeardownSignature | Physical | 100 | 100% | 25 | |
| 51 | Heavy Heart | Physical | 90 | 90% | 20 |
Where to find Marillo in Dokimon Quest
| Area | Levels | Encounter rate |
|---|---|---|
| Route 14 | 22–28 | 10.5% |
| The Deep Sea | 29–36 | 10.5% |
